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Procedural town generation for an isometric game


Pete Smith


Pete is a software consultant, speaker & writer living near London, UK. With over 10 years of experience making web applications, he started off with C# and Javascript and nowadays likes to build distributed systems in Scala.

Brief Overview


This talk will demonstrate some tried and tested techniques for procedural generation and show that far from being complicated, it can actually be applied with ease to a simple domain to get some great results. You don't need tons of graphics or game development experience, just a love for coding.

Description


Procedural generation is one of the hot techniques in gaming at the moment, with titles such as No Man's Sky showcasing the technique in stunning ways. The technique itself is nothing new however, and has been used in roguelikes, dungeon adventures and simulations such as transport tycoon for decades or more.

This talk will demonstrate some tried and tested techniques for procedural generation and show that far from being complicated, it can actually be applied with ease to a simple domain to get some great results. You don't need tons of graphics or game development experience, just a love for games that never play the same way twice!